Neurocourse

Fix it: play → notice → tell → check

Your first launch always brings surprises: for Ira, petals flew right through the edge of the basket, and the score didn't reset after she hit 'Play again'. We'll learn how to turn a vague 'something's not right' into a three-part request – what you did, what you expected, and what you saw. Then, we'll run the main development cycle: one fix at a time, with a check after each one.