Dressing up the game: art style and 2D assets using the same workflow
The mechanics of 'Petals' are debugged — it's time to turn gray squares into a game that's pleasing to look at. We'll do this using the same workflow: describe the art style in one paragraph, generate sprites, backgrounds, and icons directly in Codex, and ask to replace the shapes with images. The main secret of the lesson is using the same style paragraph in every request.