Unity and physics: your first engine
The final lesson of the course is an introduction to Unity, the engine used to create thousands of famous games. We'll break down what an engine is and why it needs physics: gravity and collisions out of the box, with AI writing the scripts for you. At the end, you'll get a roadmap for what's next and the main practical exercise of the course: a spec sheet for your next game, put together from everything you've learned.