Neurocourse

Solid TS: Developing Mechanics and Fixing Gaps

The first version of a TS always has holes – you just don't see them until a player falls into one. Ira looks for weaknesses in 'Petals' with a devil's advocate prompt, and we'll gather common questions that can break any game: what happens with zero lives, what does the losing player see, what to do if two events happen at the exact same moment – and we'll learn to develop mechanics without overcomplicating them.